Pretty awesome! Only gripe is that I accidentally clicked the 'exit' button thinking it meant 'exit the menu' - maybe call that button 'quit' next time... Also maybe some way to calibrate your speed for all the options. But overall, feels good.
I like the variety of locomotion options I think I like hybrid the best personally.
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Wow, this is truly revolutionary. The movement and game feel are so smooth you almost forget you're in VR.
I'm curious, do you intend to release this as a (paid, I assume) asset for other developers, or is this just for your internal use? Thanks, cheers!
For some reason, it doesn't launch in VR.
when i tried to launch it it said windows protected your pc
Is there any chance i am able to try and recreate this locomotion type in neos vr at all?
Pretty awesome! Only gripe is that I accidentally clicked the 'exit' button thinking it meant 'exit the menu' - maybe call that button 'quit' next time... Also maybe some way to calibrate your speed for all the options. But overall, feels good.
I like the variety of locomotion options I think I like hybrid the best personally.
Is this for a game you are developing, or just research?
In any way: this is great!
This is the backend VR Rig and Locomotion system behind my physics game ProjectTX
It's also research in terms of directionality and accessibility.
Revive to the rescue.